Tuesday, June 11, 2013

UDK Update Part 2 - June Challenge #11

Back to Unreal Engine. I have been learning how to do stuff in the past week. It's a lot like when I learned Java since there are a lot of stuff built-in. The most important thing is learning how to tune these features according to your need. So I learned how to use Brushes and stuff in the Editor to make some layouts for my map design. Since the game we are making is based on an underground lab in my idea, I made some pipe lines connecting each other like the Sewage system as can be seen below:




It is rather fun, game designing, but the more you get into it, the more it is about being detail-oriented rather than programming itself. 

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